Place two Metal Detectors directly after the baggage scanner 1.2.1.
Passengers drop newspapers and coffee cups in the queue. If a janitor cannot walk the queue line (because it’s a one-way maze), garbage accumulates. When garbage hits 3 tiles, passengers get a "disgusting" debuff and move 75% slower. Your "verified" layout now has a hidden speed penalty.
Always check the Security Throughput overlay. If queues are consistently long, you need to add more machines or staff. simairport security layout verified
Once you research , you can manually assign machines to one another. This is the "secret sauce" for high-efficiency layouts:
While there's no "verify" button, you can test if your layout is truly efficient. Here's how to stress-test your design: Place two Metal Detectors directly after the baggage
LANDSIDE (Ticketing) │ ▼ [Stanchion Maze - 10 tiles long] │ ▼ ┌──────┼──────────────────────────┐ │ ▼ │ │ [X-Ray 1] [X-Ray 2] │ │ │ │ │ │ [Detector] [Detector] │ │ │ │ │ │ └────┬────┘ │ │ ▼ │ │ [Hand-check Table] │ │ │ │ │ [Security Monitor] │ └───────────┼──────────────────────┘ ▼ AIRSIDE (Gates/Shops)
After researching, place one-way paths to force passengers toward the gates, preventing them from trying to re-enter through the ticketing area 1.2.1. When garbage hits 3 tiles, passengers get a
Two X-ray machines feeding into four metal detectors allows for continuous flow, preventing scanners from sitting idle. 2. Streamlined Passenger Flow
Position the stand directly at the end of your queue line.