F3x Require Script [exclusive]
-- Standard F3X Insertion Script local F3X_AssetID = 142719363 -- Official Building Tools by F3X Asset ID local InsertService = game:GetService("InsertService") game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Load the F3X Tool from the marketplace local f3xModel = InsertService:LoadAsset(F3X_AssetID) local tool = f3xModel:FindFirstChildOfClass("Tool") if tool then -- Clone the tool into the player's backpack tool.Parent = player.Backpack end end) end) Use code with caution. Why FilteringEnabled (FE) Changes Everything
Click in Roblox Studio. You will now have the F3X tool in your inventory. Key Features Enabled by the Require Script
-- Close button handler script.Parent.Parent.Parent.AdvancedClose.MouseButton1Click:Connect(function() character.Humanoid:UnequipTools() btoolsEnabled = false script.Parent.Parent.Parent.Visible = true -- Show UI end)
In Roblox's Lua implementation, require() is the primary mechanism for loading ModuleScripts. When executing a statement like require(580330877) , Roblox locates the ModuleScript with that asset ID and returns whatever the module's script returns—whether it's a table of functions, an object instance, or a callable function. f3x require script
Last updated: May 2026. For the latest versions and support, refer to the official Fork3X GitHub repository and the Roblox Developer Forum.
The original Building Tools by F3X have not seen major updates in years. has become the de facto successor, with active development (v3.2.0 as of the latest release) and an active community on GitHub. For new projects, Fork3X is generally the better choice unless you specifically need the “rock‑solid” unmodified original.
Fork3X offers to match your game’s theme, a settings panel to control nearly every aspect, and module‑based scripting that lets you override or extend functionality without touching the core code. -- Standard F3X Insertion Script local F3X_AssetID =
(e.g., Adonis, Kohl's Admin) to give tools to specific players.
Are you looking to (like lifting, rotating, or scanning parts)?
When loaded via a require script, the F3X GUI usually includes: Building Tools : Standard tools to move, resize, rotate, and color parts. Import/Export Key Features Enabled by the Require Script --
local module = {} -- Rest of the module code...
: A ModuleScript cannot run on its own; it must be called by a standard Script (server-side) or LocalScript (client-side) using the require() keyword.









