Sb3utility Tutorial -

Go to File > Save As and save your new bundle file in the appropriate abdata folder. 5. Advanced Techniques: Editing Materials and Meshes Changing Textures Navigate to the Texture folder within the .unity3d tree. Right-click the texture and select . Choose your new .png or .dds texture file. Adjusting Meshes

# If you meant 'sb3-utils' npm package npm install -g sb3-utils sb3-utils info project.sb3 sb3-utils extract project.sb3 ./output sb3-utils pack ./output new_project.sb3

Games store files packed inside monolithic archive formats. SB3Utility allows you to unpack, modify, and repack these containers. Opening and Unpacking

In SB3Utility, select the original texture slot you wish to replace. sb3utility tutorial

Before diving in, you need to understand that SB3Utility directly modifies game archives (such as .pp or .unity3d files). Always create a backup of your original game files before making any edits. Required Tools

Acts as your file explorer. It shows the hierarchy of the archive files you have opened.

: Use the "Mesh" or "Object" tabs to locate the specific parts of the model you wish to view or modify. Exporting for External Editing : Select your mesh in the "Mesh" tab. Go to File > Save As and save

button on the original mesh to find its exact location in the hierarchy.

Blocks are the building blocks of Scratch programs. Here's how to access and manipulate blocks:

Never overwrite your original game files directly. Work on a copy of the file inside a dedicated modding directory, and only paste it into your game directory once saving succeeds. Right-click the texture and select

Tip: Always keep a backup of the original, unmodded archive file before overwriting. 4. Texture Editing and Replacement

Return to SB3Utility with your original game archive still open.

SB3Utility is not an editor for code logic (blocks). To change scripts, you still need the Scratch editor. SB3Utility modifies the assets and structure of the project.