Imperium Classics Card List Top Jun 2026
Every time you acquire a card from the market (except Regions), you invite Unrest into your deck . An experienced player knows that a hand full of Unrest cards is a lost turn. Therefore, cards that remove or circumvent Unrest are often the de facto top cards. Look for cards like Monopoly (which returns Unrest for a profit) or Courthouse (which prevents Unrest from entering your deck in the first place).
These market cards are often "must-buys" if they appear early, as they provide critical early-game momentum or massive late-game scoring. Mysticism (Uncivilized):
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Trade Route offers excellent deck cycling and resource generation. It allows you to draw cards while gaining materials based on the market state.
: Cards like Fertile Land or Mountain are low-risk, high-reward. Acquiring them never grants Unrest , and they provide "Garrison" slots to thin your deck of weak starter cards while still counting for end-game points. 2. Strategic Game-Changers Every time you acquire a card from the
High-scoring end-game assets; unplayable while you are a Barbarian.
While the market cards above are great, the true "top" cards in Imperium: Classics are often the specialized cards found in your specific civilization’s deck. Look for cards like Monopoly (which returns Unrest
Unrest Glory Points: 0 (negative if left in deck) Effect: When drawn, you must either discard a card from your hand or take 2 Unrest tokens.
are top-tier for acquiring new regions and boosting navigation. Tributary Cards
Premium end-game targets (including the pivotal King of Kings ) that offer massive flat victory points or scaling bonuses.
: Provides powerful combos and is often prioritized early to establish a resource engine.